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πŸ“‘ Creating Sensors

Sensors are a key facilitator of interactions in a Get Lost level. When the player enters or exits a sensor, you can do things like trigger sounds, text dialogs, exit the level, or adjust some hidden stateβ€”whatever you can think of.

Defining the sensor

In the Tiled app, make sure you have an Object Layer called sensors. This layer must contain only Tiled shapes (like rectangle or ellipse).

TODO