โน๏ธ What is Get Lost?
Get Lost is an engine, a platform, and a web game. The goal is to make it easy for creators to tell stories within a larger game experience. Creators make self-contained levels and then publish those levels into the Get Lost Multiverse (1). Players can then play those levels on their journey through the game.
- The Get Lost Multiverse is the total collection of all levels in Get Lost. Levels in the Multiverse are connected so that an exit of one level attaches to the entry of another level. Learn more
โจ The vision
The vision of Get Lost is to connect creative people in a new way, using a collaborative game, to create a rich experience for players.
โ What it is
- A premade framework for creating levels in a larger connected game
- A place for artists to tell stories and showcase their talents
- A place for artists to collaborate together to create a larger experience
- A dynamic story that grows and changes based on the contributions from individual levels
- An evolving multiverse with levels changing and appearing all the time
โ What it is not
- A game-making framework
- A static game with set levels
- A pre-defined story or narrative
- A collection of separate mini-games
- A crypto or NFT project
- A place for AI slop
The pieces
โ๏ธ The engine
The Get Lost engine provides all of the fundamental gameplay features like physics, sounds, controls, item inventory, tileset loading, etc... everything to make the level development and game experience run smoothly. As a creator, your interaction with the engine will be through the minimal code that you may choose to write for your level. For example, to play a sound, or to start a dialogue with an NPC. Other than that, the engine is mostly hidden from you.
๐งฉ The platform
The platform is what lets creators publish their level into the Get Lost Multiverse so that people on the internet can play it. Once a level has been published, it will be connected to the Get Lost game so that players can visit it as part of their journey. You, as a creator, can continue to tweak the content and evolve the level however you see fit, and your changes will be visible to the players in the game. As you think up new storylines, or create new items, you can add them to your level to enrich the player experience.
๐ฎ The game
The game is the player's cohesive experience through this multiverse of levels. Every level published by an artist is stitched into the multiverse by connecting it with other levels. And because all levels must have at least 1 entrypoint and at least 2 exits, there will always be more places to visitโno dead ends.
There is only one player avatar (1) that moves through levels, and players can make choices in levels that affect their traits. For example, if a player steals money from an NPC, the level may decrease their "trustworthiness" trait. Other levels can check this trait and give players different experiences.
Items are another way for artists to collaborate across levels. Items that are picked up in one level can be used in other levels. For example, if a fire level gives a player a magic fire wand, and later they find themselves in an ice level, they might be able to melt a frozen door with it.
- One player avatar, but several possible variations.