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🌲 Planting a tree

In this tutorial, we will create a tree that the player can move in front of, behind, and run into. This will demonstrate the physics engine collisions as well as some basic z-sorting concepts.

Open up the map you created in the starting development tutorial. We'll use this map and the Pixel Plains assets to plant the tree.

In the Tiled app, create a special object layer titled collisions. This layer will hold all of the primitive objects to define